Tournament Information

CS:GO League Rules & Format

Read all about it here


  • City League is exclusively for physical esports venues only
  • Teams will play every match from inside the esports club
  • Clubs represent their respective city
  • Clubs are responsible for working equipment
  • Matches may start later but never earlier than the schedule
  • Check in atleast half hour before the match with the respective admin
  • Substitutes are allowed between maps
  • Game: Counter-Strike: Global Offensive
  • Region: Europe

Prize pool & Donations

  • Total prize pool: T.B.D.
  • Donation rewards: € 5 Shoutout in livestream and chat - € 15 Your name will be listed on the website page prize pool - € 31.99 Special role in Discord - € 100 Your name will be listed in a news article regarding the City League prize pool

The League

Divided in two stages

Group stage

  • Match consist of one Bo1 ( best of 1 )
  • Expected time per match is 1 hours
  • Play one match every week
  • Kniferound will be played to decide the side
  • Groups will play out the first 3 weeks!
  • After 3 weeks top 2 per group advance to playoff
In case of ties the following is ruled, in that order
  • Head-to-head match wins
  • Group round wins overall
  • Head-to-head win vs #1
Map veto process
  • Left seed bans map
  • Right seed bans map
  • Left seed bans map
  • Right seed bans map
  • Left seed bans map
  • Right seed bans map

Playoff stage

  • Playoff matches will be Bo3 ( best of 3 )
  • Expected time per match is 2,5-3 hours
  • Playoff stage will take two weeks
  • #A1 vs #B2 and #B1 vs #A2 in group
  • Winners play eachother for the title
Map veto process
  • High seed bans map
  • Low seed bans map
  • High seed picks map
  • Low seed picks map
  • Low seed bans map
  • High seed picks decider map
  • Seeding is measured by group placing, in case of same seed, a toss will take place.
  • The team who picks the map, the other decides on which side they start.
  • Third map side will be decided by a knife round


  • A pause of 5 min after each map
  • 3x 1 minutes tactical pause allowed per map
  • 3x 5 minutes technical pause maximum per match and must be called by tech pause
  • When a round goes live without a tech call, it will be played as normal
  • If a team is out of technical pauses and the problem is still not fixed, that team will receive a forfeit loss
Map pool
  • De_train
  • De_inferno
  • De_vertigo
  • De_dust2
  • De_mirage
  • De_nuke
  • De_overpass
Server settings
  • mp_startmoney 800
  • mp_roundtime 1.55
  • mp_freezetime 15
  • mp_maxrounds 30
  • mp_c4timer 40
  • sv_pausable 1
  • Overtime settings:mp_maxrounds 3 - mp_startmoney 16000